

#The guild 2 renaissance titles manual
Any game nearing 100 hours of enjoyable/challenging experience is no doubt in my opinion is something to definitely try out! Youtube Tutorial on basics, quit whining about absent manual and enjoy gaming. I've paid sale price for this game and I definitely got my money's worth. This is the first game I've tried of the series, so I can't compare/contrast of the others, but I have to say its a good play.

However, the community has a way around the multiplayer through the use of third party programs that allow players to join games through their Lan. However, you have to weigh bugs, your patience, and an absent multiplayer(online) into playability of the game. Not only does it provide objective based rules, there is a sandbox to try out new things for single and multiplayer. It lightly delivers an RPG feel, has a great economic system, and unique way of going about the game from a military point of view. If your more into killing, return to C&C or SC. If your more into killing, return Bottom-Line I would only and very much recommend this game to anyone who looks for an RTS that isn't trendy. Overall, the scholar is my 2nd favorite.Bottom-Line I would only and very much recommend this game to anyone who looks for an RTS that isn't trendy. You deposite in your bank you own and then you can give loans to villagers with interest. The bank produces coin to sell, and you may also give out loans. The scholar looses some of his usefullness towards the end game, but he still has the bank. 5,000-9,000 Gold a day (including taxes and fees). By the time you own 4 Churches, you should be recieving approx. The Church will produce books, artifacts, and parchments, but the main thing with the church is that twice a day villagers will swarm it (if they follow the faith of your church) and make mass donations to you.

The Scholar is the strongest early game class because of the church. Most of the goods that these buildings ultimately produce are items that can be used by a character or their henchmen to improve certain attributes that will make them temporarily more effective. A Scholar can build a church, a tinctury, and the pesthouse (which may be upgraded to an infirmary, then to a hospital). The Scholar goods produce are often very specialized. Money will accumulate slowly and just purchase Titles and build more of them. Through my play with this class I just build a massive empire of Taverns and Inns and put them on AI control. You can build just this and have the AI manage it and come out with a profit because the bear and food you sell gives more profit then is lost. What I personally have found helpful with this class is the public houses/Tavens/Inns. But the one problem with the patron is that to buy all those buildings to get a production line is expensive. In that the wheat that is produced in a Patron's farm may be sent to the same Patron's bakery to be made into bread, thus leaving all profits in the hands of the character. Patrons are largely self-sufficient in terms of their resource production and manufacturing.

They can construct buildings such as farms (both animal and crops), public houses (which may be upgraded into taverns and inns), and bakeries and provide many raw materials that can be turned into foodstuffs and other basic necessities. The Patron is considered to be one-half of the backbone of society in Guild 2.
